Patch notes for version 0.2105


Bug Fixes

    • Fixed a glitch where the Behemoth boss would get stuck trying to cast Bulwark or Enrage over and over.
    • Fixed a stuck game bug after using 2 for 1 Special where user input was allowed during the card animations.
    • Fixed a crash when using EMP.
    • Fixed a crash with enemy card popups.
    • Fixed a bug where cards with the Scout perk weren't calculating damage correctly.
  • Status Effects

    • Knockback: Knockback will now push back other characters that you bump into instead of stopping you.
    • Retaliate: Deal X damage to the attacker when attacked.
  • Perks

    • Agile: X is equal to your Speed.
    • Closest Enemy: X is equal to the distance to the closest enemy.
    • Damage Boost: +3 Damage each time the card is drawn into your hand. Resets upon use.
    • Deathblow: +X Damage where X is the number of attacks you've made this turn.
    • Full Cost: X is equal to your total Power (added to previous X cost cards for clarity's sake)
    • Haste: +X extra attacks where X is your Speed.
    • Open Vein: +X Damage where X is the target's Bleeding.
    • Ranger: Cannot be activated if an enemy is within 3 cells.
    • Reclaim: X is equal to the number of cards Recycled this turn.
    • Reset: After activating, the card changes back to its original form.
    • Upgrade: After activating, the card changes into a stronger version.
  • Card Balance

    • Boomstick (Soldier): Knockback increased [1 -> 2].
    • Fade Away (Ninja): Changed to a Buff instead of an Attack. Now grants +4 Shield and adds 2 Vanish cards to your hand.
    • Patience (Neutral): Patience is now a Neutral card instead of a Ninja card.
    • Piercing Shot (Soldier): Cost reduced [2 -> 1] and Damage reduced [7 -> 5].
    • Thousand Cuts (Ninja): Added Deathblow.
    • Unseen Hunter (Ninja): Added Scrap.
  • New Cards

    1. Adrenaline Shot (Ninja, 1/1) - Double your Speed, Gain +1 Exhaust. Scrap.
    2. Can't Catch Me (Ninja, 0/1) - Gain +X Evasion. Agile.
    3. Charged Shot (Soldier, 1/0) - Deal 5 Damage. Range 8. Ignore Armor. Damage Boost. Waste.
    4. Clone Clones (Ninja, 2/1) - Create a duplicate of each Clone in a random empty cell. Trash.
    5. Compactor Extractor (Ninja 1/1) - Trash all cards in your hand. Gain +X Empower and +X Speed. Hand Size.
    6. Coupled Strike (Ninja, 1/1) - Deal 3 Damage 2 times. Range 1.
    7. Distracting Clone (Ninja (1/1) - Spawn a clone that Taunts all enemies within 4 cells.
    8. Door Number One (Soldier, 1/0) - Gain +2 Shield. Draw 1 card. Upgrade.
    9. Door Number Two (Soldier, 2/0) - Gain +4 Shield. Draw 2 cards. Upgrade.
    10. Door Number Three (Soldier, 3/0) - Gain +6 Shield. Draw 3 cards. Reset.
    11. Double Tap (Soldier, 1/1) - Deal 2 Damage 2 times. Range 5. Deathblow.
    12. Fill 'er Up (Neutral, 3/0) - Draw cards up to your max hand size.
    13. Force Pulse (Soldier, 1/1) - Deal +3 Knockback to all characters within 3 cells.
    14. Forget-Me-Now (Ninja, 1/1) - Any Enemy targeting you must target another character.
    15. Hit Me (Soldier, 1/1) - Gain +3 Retaliate. Drain Shield.
    16. Isolated Shot (Soldier, 1/1) - Deal 6 Damage. Range 8. Ignore Armor. Ranger. Scout.
    17. Lightning Blade (Ninja, 2/1) - Deal 5 Damage 2 times. Range 1. Haste.
    18. Now You See Me (Ninja, 1/1) - Gain +X Stealth. Closest Enemy.
    19. Poisoned Blade (Ninja, 1/1) - Deal 5 Damage. Range 1. Apply +2 Exhaust.
    20. Preparation (Ninja, 1/1) - Deal 10 Damage. Range 1. Anchor.
    21. Reduce, Reuse (Neutral, 1/X) - Add a random card from your Discard pile to your hand. Reclaim.
    22. Stab Wound (Ninja, 1/1) - Deal 5 Damage. Range 1. Open Vein.
  • Upgrade Balance

    • Hemorrhage (Ninja): After an enemy takes Bleeding damage, increases Bleeding by 1 instead of reducing it by 1.
    • Shield of Reprisal (Soldier): Now grants +1 Retaliate any time you gain Shield.
  • New Upgrades

    • Armored Rounds (Soldier): Gain +1 Shield with each Attack.
    • Barbed Armor (Ninja): Applies +2 Bleeding to the attacker when attacked.
    • Blood Atonement (Ninja): Apply +1 Bleeding to all other enemies when applying Bleeding.
    • Umbral Predator (Ninja): Always has Sneak Attack (all attacks gain damage equal to your Stealth)

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