Patch notes for version 0.2710


There may not be a lot of patch notes here, but this is the biggest update to the game yet. A complete overhaul of the between-combat meta-game, as well as an all-new character to play! Feedback in the Discord server is greatly appreciated, thanks for checking this out!

  • Major Gameplay Changes

    • Dungeon Exploration: After each combat you are now returned to an elevator where you choose a path that contains two non-combat rooms to explore. Possible options are Adding/Removing Cards, Events, Shops, Healing, Upgrades, Credits, and Viruses.
    • No More Player Levels: This was a sloppy aspect leftover from an ancient version that always felt out of place. Now you are guaranteed an Upgrade room after the third combat, and have a chance at finding additional Upgrade rooms and multiple Shops!
    • Upgrade Installation: You now get to choose from two possible Upgrades, and can no longer select a Rare card instead (but you can still choose credits if you don't want either upgrade).
    • Tutorial Rework: New gameplay means new tutorial, but come on, you're not going to play that again.

  • The Engineer

    • Come one, come all, the Engineer has arrived! Please note that her Card and Upgrade selection is rather limited right now, so you'll probably break the game pretty easily with her until additional options are added.
    • Turrets: The Engineer's primary method of interaction with enemies and allies is Turrets. These are deployable objects that Activate at the end of each turn, or when another ability indicates that it can Activate turrets. They perform tasks such as attacking targets in range, shielding allies, healing characters, applying buffs and debuffs, and generating power.


  • Bug Fixes

    • Fixed a bug where any attack that targeted all enemies was resulting in a range one less of what it should have been.
    • Fixed a bug where the Barbed Armor upgrade could target non-attackers.
    • Fixed a crash when the Recycler upgrade would try to enhance a temporary card.
    • Fixed a crash when selecting "Frequent" as a dialogue option.
    • Fixed a crash when having the Retaliate status effect when you damaged yourself.
    • Camera Shake option now actually does what it's supposed to!

  • GUI

    • Added a Character Class description when choosing your characters to start a new game.
    • Cards now have slightly rounded edges.
    • Many popup windows have had their sprites cleaned up and simplified.
    • Buff cards now have distinct Activate and Cancel buttons when queuing them up instead of just left-clicking anywhere to activate (this was very confusing for new players).
    • Enemy cards now have generic Attack/Defend icons.

  • Status Effects

    • Linked: A new status effect where when one character with Linked is dealt damage or healing, all other Linked characters receive the same amount.

Files

Hostile Takeover Demo -v0.2710.zip 152 MB
Jul 11, 2020

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