Patch notes for version 0.811
Hostile Takeover » Devlog
Mostly bug fixing and behind-the-scenes stuff to help me out, but you can enjoy perusing the card compendium to see what cards are currently available in-game!
- [BUG FIX] Evasion now no longer reduces healing received.
- [BUG FIX] The game should now automatically end a character's action after 4 seconds if the game hangs.
- [BUG FIX] Crash related to a player character attempting to call the enemy AI script should be resolved.
- [BUG FIX] Crash related to using clones with confused enemy defenses is resolved.
- [ERROR REPORTING] Game crashes are now automatically grabbed and submitted to a bug tracker, and you should be gracefully returned to the main menu instead of crashing to the desktop with a popup notification.
- [GAME] Card Compendium added! From the main menu you can open the compendium to see all cards that are in-game at the moment. This will be expanded in the future to include upgrades, too!
- [GUI] Enemy targeting windows (blank squares on the right side of the screen) that showed HP and status effects have been removed. The information was just being duplicated from the enemy characters so there was no need for it.
Files
Hostile Takeover - Demo v0.811.zip 144 MB
Aug 11, 2019
Get Hostile Takeover
Hostile Takeover
A cyberpunk tactical deck-builder
Status | In development |
Author | WhisperingSpider |
Genre | Strategy, Card Game |
Tags | Cyberpunk, Pixel Art, Roguelike, Roguelite, Turn-Based Combat |
Languages | English |
More posts
- Patch notes for version 0.4705Jul 05, 2021
- Patch notes for version 0.4115Jan 16, 2021
- Patch notes for version 0.2710Jul 11, 2020
- Patch notes for version 0.2315Mar 15, 2020
- Patch notes for version 0.2105Jan 06, 2020
- Patch notes for version 0.1202Dec 03, 2019
- Patch notes for version 0.1002Oct 03, 2019
- Patch notes for version 0.911Sep 11, 2019
- Patch notes for version 0.719Jul 20, 2019
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