Patch notes for version 0.4705


  • Bug Fixes

    • Fixed a game crash when the Timed Explosive detonated with no characters in range.
    • Fix a bug that allowed infinite turrets to be placed on a single cell.
    • Fixed a glitch that let you cast Buffs infinite times by clicking invisible buttons.
    • Fixed a glitch that let you enhance cards an infinite number of times by clicking the card over and over during the enhancement animation.
  • Gameplay

    • Mid Combat Saves: The game is now saved at the start of each turn. No more will you lose all the hard work and strategy you put into a combat when the game crashes! Uh, I mean if the game crashes.
    • Clones: Clones have been entirely reworked. Now there is only one type of clone and they aren't targetable (though they can be destroyed if a character ends their turn in the same cell). Clones instead allow the Ninja to attack as if from their origin as well.
      • This means if you have a clone next to an enemy but you are 10 cells away, you can still attack that enemy with a Range 1 attack card.
    • Boss Upgrades: Boss upgrades have been (potentially) fully added to the game. After defeating a boss you will be given two upgrades to choose to install, one for each character. One of these will always be a "Power" upgrade that increases Power, increases Gain, or reduces Cost, while the other will be a "Wildcard" upgrade that has otherwise powerful effects.
  • Events

    • Hijacking (New): Can choose to kill other contractors to steal their loot. Each character loses 6HP but gains a random Neutral upgrade.
    • Primed and Ready (New): Choose a card for one character to be Primed.
  • New Perks

    • Clone Only: Can only be cast from a clone's location.
    • Finale: When a deck is shuffled, always placed on the bottom.
    • Horrified: Apply +1 Exhaust to all enemies adjacent to you.
    • Primed: When a deck is shuffled, always placed on the top.
    • Sneak Attack: Removed (Stealth no longer exists).
    • Stalker (Reworked): Deals +1 damage for each Clone of yours.
  • Status Effects

    • Power Drain removed as a status effect.
      • It happened too quickly at the start of a turn and was confusing. It's now immediately applied as soon as the enemy damages you, and randomly chooses any card in that character's deck to give -1 Gain to for that encounter.
  • Card Balance

    • Dodge (Ninja Starter): Move 2 cells and leave a clone behind.
    • Doppelganger (Ninja): Place a clone anywhere within 6 cells.
    • Fade Away (Ninja): Number of Vanish cards decreased [2 -> 1].
    • Hidden Blade (Ninja): [Cover Only -> Clone Only].
    • Parry (Ninja): Cost increased [0 -> 2] and Gain increased [0 -> 1].
    • Piercing Shot (Soldier): Cost increased [1 -> 2]. Damage increased [5 -> 6].
    • Shroud (Ninja): Move 6 cells and gain +2 [Stealth -> Evasion].
    • The Best Offense (Ninja): +2 Deflect and +2 Exhaust.
    • The Big One (Soldier): Shield reduced [10 -> 6].
    • Vanish (Ninja): Move 4 cells and leave a clone behind. Free temporary card.
  • New Cards

    • Clone Warp (Ninja): Swap places with any Clone. Once More.
    • Creeping Death (Ninja): Spawn a clone adjacent to every enemy.
    • Master of None (Soldier): Deal 2 damage. +1 damage for each unique attack card in your deck.
    • Pain Spikes (Soldier): Gain +X Retaliate (X cost).
    • Paranoia (Ninja): Spawn a clone in every empty adjacent cell of target enemy.
    • Reign In Blood (Ninja): Deal 5 damage to yourself. Apply +5 Bleeding to all enemies.
    • Rip and Tear (Ninja): Deal 12 damage to an enemy. Horrified.
    • Thick of It (Soldier): Gain Retaliate equal to the number of adjacent enemies.
    • Unseen Hunter (Ninja): Every clone attacks an adjacent enemy.
  • Removed Cards

    • Distracting Clone (Ninja): Clones reworked.
    • Now You See Me (Ninja): Stealth no longer exists.
    • Smoke Bomb (Ninja): Stealth no longer exists.
    • Void Mirror (Ninja): Clones reworked.
  • Upgrade Balance

    • Immovable Object: Shield Decreased [8 -> 4].
    • Opening Act: Every attack played on the first turn does +4 damage.
    • Shadow Walker: Leaves a clone behind after each move.
    • Shield Shatter: Exhaust increased [1 -> 2].
    • Strength in Numbers: Permanently grants you Stalker for all attacks.
    • Umbral Predator: Spawn a Clone adjacent to a random enemy after each attack.
    • Vampiric Shield ([Neutral -> Soldier]): Now grants +1 Shield when any attack damages an enemy shield.
  • New Upgrades

    • Alpha and Omega (Boss): Choose 1 card to add Primed to and one card to add Finale to.
    • Armor Plating (Neutral): Gain +5 Max HP.
    • Big Bang (Boss): Every fourth offensive card deals double damage.
    • Bigger They Are (Neutral): Start boss encounters with +2 Empower and +2 Evasion.
    • Bounty Hunter (Neutral): Gain +10 Credits for each enemy defeated.
    • Capitalism (Neutral): Shops restock cards/upgrades for this character.
    • Extend-o-lyzer (Boss): +1 to all status effects applied to others.
    • Freebie (Boss): Gain +1 Free Activation at the start of each encounter.
    • Little of Everything (Boss): Gain +50 Credits, +5 Max HP, and a rare card.
    • More Choices (Neutral): +1 Card to choose from when adding a new card.
    • Optic Lens (Soldier): Gain +1 Range to all attacks.
    • Planned Assault (Neutral): Start each combat with +5 Shield.
    • Restorative Plating (Neutral): Gain +3 Max HP and heal to full.
    • Switcheroo (Boss): At the start of each turn choose a card to discard and draw a new one.
    • Take a Breather (Neutral): Gain +2HP at the end of each combat encounter.

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