View all by WhisperingSpider
Creator
Follow WhisperingSpider
Follow
Following WhisperingSpider
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Hostile Takeover
←
Return to Hostile Takeover
Devlog
Patch notes for version 0.4705
July 05, 2021
by
WhisperingSpider
2
Bug Fixes Fixed a game crash when the Timed Explosive detonated with no characters in range. Fix a bug that allowed infinite turrets to be placed on a single cell. Fixed a glitch that let you cast Buf...
Continue reading
Patch notes for version 0.4115
January 16, 2021
by
WhisperingSpider
Bug Fixes Fixed a crash when the last turret that activated at the end of the turn was destroyed. Fixed a crash when dealing Retaliate damage with the Splash Damage upgrade installed. Fixed a bug that...
Continue reading
Patch notes for version 0.2710
July 11, 2020
by
WhisperingSpider
There may not be a lot of patch notes here, but this is the biggest update to the game yet. A complete overhaul of the between-combat meta-game, as well as an all-new character to play! Feedback in th...
Continue reading
Patch notes for version 0.2315
March 15, 2020
by
WhisperingSpider
Major Gameplay Changes Shielding : Shielding now lasts until the start of your next turn and no longer breaks on damage. If you have Armored, shielding is not removed at the start of your next turn. I...
Continue reading
Patch notes for version 0.2105
January 06, 2020
by
WhisperingSpider
1
Bug Fixes Fixed a glitch where the Behemoth boss would get stuck trying to cast Bulwark or Enrage over and over. Fixed a stuck game bug after using 2 for 1 Special where user input was allowed during...
Continue reading
Patch notes for version 0.1202
December 03, 2019
by
WhisperingSpider
Not many major changes in this one, just a lot of graphic/UI effects and information relays cleaned up. The tutorial was rewritten and heavily edited, but that will only be seen by new players. Bigges...
Continue reading
Patch notes for version 0.1002
October 03, 2019
by
WhisperingSpider
This patch is a big one. Some of the core systems have been changed, so if you read anything below make sure to read the Major Gameplay Changes. The rest of it is pretty dense but if you're really int...
Continue reading
Patch notes for version 0.911
September 11, 2019
by
WhisperingSpider
[MAJOR GAMEPLAY CHANGES] Viruses: Every time a virus triggers, its Cost is permanently reduced by 1. Activating a Virus permanently removes it from your deck, and this is the only way to remove a viru...
Continue reading
Patch notes for version 0.811
August 11, 2019
by
WhisperingSpider
Mostly bug fixing and behind-the-scenes stuff to help me out, but you can enjoy perusing the card compendium to see what cards are currently available in-game! [BUG FIX] Evasion now no longer reduces...
Continue reading
Patch notes for version 0.719
July 20, 2019
by
WhisperingSpider
1
This is a big artwork patch, with a few other small items. [ARTWORK] All non-temporary cards, all upgrades, and all virus cards now have artwork in-game! [BALANCE] Reposition now uses a cone instead o...
Continue reading
Patch notes for version 0.629
June 29, 2019
by
WhisperingSpider
[ARTWORK] All Soldier cards and most Soldier upgrades now have their artwork in-game! [GAMEPLAY] You can now loop after beating the boss. This generates an all-new dungeon with your current card/upgra...
Continue reading
Patch notes for version 0.621
June 21, 2019
by
WhisperingSpider
[BALANCE] Starting Upgrade - The Soldier now always starts the game with the Shield Generator upgrade. [BALANCE] Starting Upgrade - The Ninja now always starts the game with the Evading Cover upgrade...
Continue reading
Patch notes for version 0.607
June 07, 2019
by
WhisperingSpider
Today's update is an important one. As of version 0.607, there are now 30 unique cards for the Soldier, 25 unique cards for the Ninja, 5 unique Neutral cards, and 26 unique Upgrades! The game is pr...
Continue reading
Patch notes for version 0.531
June 01, 2019
by
WhisperingSpider
This one is pretty light on content, but has some pretty big gameplay changes including how upgrades work, so pay attention! Also since a lot of the core systems have been changed you won't be able to...
Continue reading
Patch notes for version 0.524
May 24, 2019
by
WhisperingSpider
Finally, the first true content patch. This one adds about a dozen new cards for the Soldier and three new upgrades for him, too. Hopefully you can start to see some of the synergies between cards and...
Continue reading
Patch notes for version 0.517
May 17, 2019
by
WhisperingSpider
1
Version 0.517 [MAJOR CHANGE] Shield breaks now occur after the shield takes ANY damage, so shielding will only protect from one attack. No more wasting time trying to stack up your shielding or breaki...
Continue reading
Patch notes for version 0.510
May 11, 2019
by
WhisperingSpider
Version 0.510 [BALANCE] Recycle value of all Upgrades have been drastically reduced (see changes to upgrades below) [GAME] Upgrades can now be recycled normally like any other card. The whole temporar...
Continue reading
Patch notes for version 0.503
May 03, 2019
by
WhisperingSpider
Version 0.503 [BALANCE] Costs in the shop reduced for cards and upgrades. [BALANCE] Enemy movement and attack ranges reduced across the board. [BALANCE] Grenade Power Gain increased [1 -> 2] [BUG FIX]...
Continue reading
Patch notes for version 0.426
April 26, 2019
by
WhisperingSpider
Just as a heads-up, if all goes well I plan to push out updates every Friday evening. This first batch of changes are mostly in response to feedback from the demo, and should be some nice quality-of-l...
Continue reading