Patch notes for version 0.426


Just as a heads-up, if all goes well I plan to push out updates every Friday evening. This first batch of changes are mostly in response to feedback from the demo, and should be some nice quality-of-life changes. Expect to see new content added in the coming weeks!

[BALANCE] The player can only choose from 3 cards when adding a new card at all levels.
[BUG FIX] Fixed a bug where a downed character could remain in the downed state permanently, locking up combat in the next encounter.
[GAMEPLAY] Recycling is now down by holding down right-click.
[GAMEPLAY] Recycle hold duration can be adjusted in the options menu.
[GAMEPLAY] Added a 'preview' keybind to view the range of a card without queuing it while the button is held (default keybind is 'Shift').
[GAMEPLAY] Multiple copies of the same special buff can be stacked (Serrated Blades, Super Serum).
[GUI] New intent icon - When an enemy is using a special attack, the intent targeting border is now animated to differentiate it from a standard attack.
[GUI] New intent icon - When an enemy is targeting multiple characters it shows all character icons.
[GUI] Shields on the healthbar now have a shield icon and a larger font to make them more noticeable. 
[GUI] Card popups now have a slight animation to draw better attention to them.
[GUI] Added a colored text of "Upgrade" in the description and a card popup for all Upgrade cards.
[GUI] When using an Upgrade card a special description is shown to remind the player the card will be permanently removed.
[GUI] Your total credits can now be seen when choosing new cards and when in an Event.
[GUI] Draw/Discard piles are now labeled as such.
[GUI] Hovering an accolade name on the Victory screen tells you what it's for.

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