Patch notes for version 0.503


Version 0.503

[BALANCE] Costs in the shop reduced for cards and upgrades.
[BALANCE] Enemy movement and attack ranges reduced across the board.
[BALANCE] Grenade Power Gain increased [1 -> 2]
[BUG FIX] Fixed a bug where the last enemy dying to a bleed would crash the game.
[BUG FIX] Fixed a bug where some abilities (Spray and Pray, Double Barrel, and Taunt) weren't calculating range correctly.
[BUG FIX] Teleporting now triggers Unstoppable Force.
[BUG FIX] Fixed a bug where Recycling a card with Trash would Trash it (whoops).
[GAME] Virus cards have been added! These cards trigger a negative effect when drawn and can be Trashed if Activated.
[GAME] Corruption from being downed in combat now adds a Virus card to the character's deck instead of adjusting the cost/gain of a random card.
[GAME] Turns auto-end if you have no cards remaining.
[GAME] A confirmation Yes/No is now needed for the following actions: Abandon Run and Main Menu (from the pause menu) and Recycling an Upgrade card.
[GUI] You can now "Lock" enemy threatened cells by clicking on them (click anywhere else to cancel).
[GUI] Holding in the Range Preview (default Shift) button while a Move is queued will show all threatened cells of enemies targeting that character.
[GUI] Added enemy character windows to the right side of the screen, similar to the player character windows on the left side (no enemy portraits yet, though).
[GUI] Added room links on the minimap.
[GUI] Added text popups that show the room type when hovering a room transition (Combat, Event, Boss, etc.) and if you've already been there.
[GUI] Credits are shown when making an event choice.
[INCIDENT REPORTING] You can now press F8 at any time to submit an incident report. The popup box is a little rough but whatever you type will get logged as an incident, as well as the current states of all in-game controllers and characters.

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