Patch notes for version 0.510
Version 0.510
[BALANCE] Recycle value of all Upgrades have been drastically reduced (see changes to upgrades below)
[GAME] Upgrades can now be recycled normally like any other card. The whole temporary gain from it was clunky at best and confusing at worst, so it's been removed and they can be recycled as many times as you want!
[GAME] Tips have been added! There are a handful of small concepts that aren't critical to the game, but some players may be interested in or may give quality-of-life benefits, so they've been added as Tips. You can view tips at any time by pressing F1 (by default they will be shown when launching a new game) and can disable them entirely from the Options menu.
[RANDOMIZATION ENGINE] Randomization has been rewritten to prefer cards that haven't been seen for longer over cards that have been seen recently when choosing random cards to gain after combat. This won't be super-noticeable yet since there are so few cards, but it will help to provide diversity as more are added.
[SPRITES] Did some sprite cleanup on some of the wall tiles and on the enemy character windows.
[TUTORIALS] A lot of the tutorial text has been re-written to be more concise as well as cover the changes from the last few patches.
Files
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Hostile Takeover
A cyberpunk tactical deck-builder
Status | In development |
Author | WhisperingSpider |
Genre | Strategy, Card Game |
Tags | Cyberpunk, Pixel Art, Roguelike, Roguelite, Turn-Based Combat |
Languages | English |
More posts
- Patch notes for version 0.4705Jul 05, 2021
- Patch notes for version 0.4115Jan 16, 2021
- Patch notes for version 0.2710Jul 11, 2020
- Patch notes for version 0.2315Mar 15, 2020
- Patch notes for version 0.2105Jan 06, 2020
- Patch notes for version 0.1202Dec 03, 2019
- Patch notes for version 0.1002Oct 03, 2019
- Patch notes for version 0.911Sep 11, 2019
- Patch notes for version 0.811Aug 11, 2019
- Patch notes for version 0.719Jul 20, 2019
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